I’ll be giving a talk at the V&A, London on the 29th of May. This is from the press release:
‘From Bauhaus to BioShock – how architecture and videogames overlap
Gallery 46b, Cast Courts
Author of the forthcoming Imaginary Cities, Darran Anderson looks at the relationship between videogames and architecture, from Archigram to Zelda. Learn about forerunners to virtual realities in art and design, the many various worlds that have been created and where this will lead as the boundaries between cyberspace and living space become blurred.’
If you’re in London, come along; it’ll be fun. I’m pitching a prospective book on the subject to publishers at the minute (as well as a mythological Lonely Planet-type travel guide).
My forthcoming Imaginary Cities book is also available to order as a limited-edition signed hardback via Influx Press’ site. It’s almost sold-out. Thanks to everyone who bought a copy, much appreciated. The book is a written study of imaginary cities in fiction, art, film and architecture rather than a coffee-table picture book so expect words rather than images. It will, hopefully, be the right words in the right order.
Regarding the talk, I’ll try to cover as much as I can in an hour or so, based on a misspent youth playing Streetfighter 2 in arcades and a misspent adulthood sifting through books and blueprints. The image above is the starting point; M.C. Escher pioneering isometric computer games in 1938.